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Emulators (they work GREAT!), ROMS of FF1 and up (no jap versions) (you HAVE to have the original game or else you MUST delete this game in 24 hours... ul never beat it in that time! :p)

Jnes (emulator) history of versions

version 0.5.2 (11/5/2003) - Download

- Read to the docs for what's new


version 0.50 beta 2 (07/20/2002) - Download
- Fixed recent menu saving to registry
- Fixed status bar when rom is opened
- Windowed blitter now has choice adds Super2xSai and Scanlines
- Fixed mask generation, more roms should work
- Main window and rom browser positions saved on exit
- Cheats window moved around, multi-line cheats in dbase supported
- Packed more into each 24bpp xlation write, hopefully improves speed
- Fixed 15 bit color mode
- Cheats file has seen some enhancements


version 0.50 beta 1 (07/10/2002) - Download
- Fixed Deady Towers, Mapper 34
- Fixed an issue with palettes that affected Archon
- Added code toggling to the game genie interface (usually works without reset)
- Cheats are now a single file, and some popular ones are included
- Game genie usage in MMC3 games is now fixed
- Tweaked noise a little bit, more like 0.30a which was better
- Added a NES stereo sound option, usually pretty nice!
- Better menu handling while files are not active
- Recent menu is a little nicer, stamping is better, also deletes invalid entries
- Fixed bitmap capturing in triple buffer full screen
- Rewrote Direct Draw locking logic
- Direct Sound library used is same as other projects
- Using accelerators now, keyboard shortcuts improved and more reliabile
- PPU rendering rewritten for palette based rendering (slower, more accurate..)
- Added network play support via the Kaillera 0.90
- Added a video timing option to allow and extra line of vblank (fixes graphics glitches in bubble bobble 2, blades of steel, etc)
- Window position remembered when returning to windowed mode from full screen
- Put back 24-bit rendering (works?) and removed 8-bit from full screen
- Rom Browser added, sort by name, mapper, and battery saves
- j6502 was ported back to C from X86 assembly (hopefully no difference... maybe slower on old computers)
- New settings dialog: file association (thanks zilmar), IPS patching functionality, directory paths
- Direct Input library has improved error detection for disconnected joypads on load, and tabbed dialog
- New video dialog, replaces the old series of menus, also adds enumeration of full screen display modes
- Brand new help file (thanks to smiff for the inspiration)
- ZIP file support using ZLIB 1.1.4 DLL, only for NES roms
- Almost every other aspect has seen rewrites and cleanups over time..


version 0.40 beta 2 (01/21/2001) - Download
- Put a cap on direct input error handling during game play
- Rewrote some window handling routines for full screen
- Fixed a bug in the window size menu-check handling
- Initialized the task variable to zero correctly, hopefully this fixes problems people experienced with save states doing odd stuff!

verion 0.40 beta 1 (01/06/2001) - Download

- Implemented audio updates 4 times per frame via queue, might slow down performance so I waited this long to do something drastic like this, sounds great
- 16-bit audio and mixing
- Raw PCM emulated nicer now..
- Noise and Pulse volume enveloping corrected I hope
- Tri counters fixed? (Thanks to Matt Conte for the doc on nesdev a while back)
- Pulse freq sweeps rewritten finally, put this off a long time
- DPCM rewritten from scratch, big difference in beat style
- Vertical scroll problem fixed in TMNT
- Changed the scanlines back to 262, this makes a game I know not work right but I feel having correct timing is the right way to go
- Another NSF loading problem fixed
- Sunsoft Mapper fixes and speedups
- Implemented an accurate real-time zapper read handler, didnt realize necessary..
- Small transparency fix for some games (Windowed only)
- Added ability to load external palettes or keep default, 3-byte RGB triplets
- Integrated NSF support into the j6502 main cpu core, via small hack
- Rewrote sign flag, and IP handling in j6502, speedup
- Window 3X mode added
- Added an option for NES 8-pixel clipping emulation
- Sprite0 hits tweaked a little
- Rewritten Game Genie from scratch, max codes is 64 per game
- Rewritten PPU Rendering, which removed MMX/ASM speedups, still fast tho
- Rewrote direct draw frame locking technique, dangerous when jnes crashes..
- Removed 24bpp rendering support, useless, slow etc, use 16/32
- Rewritten entire banking system for cpu and ppu, speed boost
- Added a recent menu into the interface, quite nice
- Rewrote every mapper, less memory used, faster speed, save state friendly
- Rewrote sound graph, more friendly to direct draw these days
- Rewrote bitmap capture code from scratch, faster and nicer.
- Finally released the partial MMC5 support, not the most accurate emulation, but it is good enough to play Castlevania III US well, which is good enough..
- Tweaked save states to save the new structures as well
- Rewrote ppu mapper tile handling, works right now, no hack
- Started allocating and releasing large chunks of memory nicely
- Direct Input 2-Player code rewritten, smaller, easier to maintain, as well as the option to completely? tweak the devices
- Changed quick-save to F7 key, F6 was too close to F5 really, you could hit it accidently
- Added save slots selection to the Cpu menu, it might of been confusing because it was previously only accessible on the keyboard


Thus, this is the MOST COMPLETE pack of emulators (gameboy, Snes, NES) adn complete (almost) pack of roms from ff1 to fflegend 3. have fun! (they are all separated! email me for problems!.. i have the FIRST version of jnes and this will be the first fun i will have in a long time!)lol (I cried when i saw that all of the cheats are built in... no more Gamegenie visiting for me!)

Alright you want it? TAKE IT!

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